Elliot Samson's Portfolio
A downloadable portfolio
Hi there! This is my portfolio, showing work that I've completed over the last few years.
I started out making games for fun during Ludum Dare game jams, all of which were created in Construct 2 in just 48 hours. After high school I got into the Griffith University Bachelor of Games Design, where I have been learning new skills and furthering my knowledge.
These two images are screenshots from Subscenity, a first person exploration game, I was in charge of 3d modelling, material design, shaders, lighting, and basically anything else that pertains to the visuals of the game.
Trenchcoat is an experimental co-op game, which puts the players in control of three kids in a trenchcoat, as they wobble around the halls of their school to alter their permanent records. I modelled and rigged the character, as well as writing the majority of the code for the gameplay.
The final image is an environment I created with the intent to find an artistic style, it depicts a beach-side town, with a few shops on the docks. It is just a practice at creating low poly, cartoon styled environments.
Ludum Dare Games
Below are links to all of the Ludum Dare Games I have made, sorted from now until I started:
Ronut was made for Ludum Dare 38, with the theme: A Small World
10SFT2LF Eating Contest
10SFT2LF Eating Contest was made for Ludum Dare 34, with the theme: Growing/Two Button Controls
Full Frontal Combat
Full Frontal Combat was made for Ludum Dare 32, with the theme: An Unconventional Weapon
Play PC R-9400
Play PC R-9400 was made for Ludum Dare 31, with the theme: Entire Game on One Screen
Earth Defense Team 2492
Earth Defense Team 2492 was made for Ludum Dare 30, with the theme: Connected Worlds
In Too Deep
In Too Deep was made for Ludum Dare 29, with the theme: Beneath the Surface
Oc2Dad was made for Mini Ludum Dare 50, with the theme: Demake